A-Level Maths · Pure · Numerical methods and vectors · last updated
Numerical methods and vectors practice questions (A-Level Maths)
This pure topic covers locating roots by change of sign, fixed-point iteration and its diagrams, the Newton-Raphson method and when it fails, and vectors in two and three dimensions: magnitude, direction, position vectors and vector geometry. There are no free sample questions on it yet, so this page gives 7 key terms with the formulas typeset, and a door to make an A-Level Maths-style paper on this topic from your own notes. The free exams are typeset PDFs with an answer key; the exam downloads without a signup.
Sample questions
No free sample questions on numerical methods and vectors yet. The key terms below cover what A-Level Maths expects you to know for this topic; to practise it, make a paper from your notes or from the A-Level outline with the unit ticked.
Key terms
The definitions and formulas A-Level Maths expects for numerical methods and vectors, typeset as they appear on the paper.
- Change of sign method
- If is continuous and and have opposite signs, there is a root between and . Showing a root lies in an interval, or that a value is correct to a given accuracy, means evaluating at both ends and stating the sign change and continuity.
- Fixed-point iteration
- Rearranging as and iterating from a starting value. The sequence converges to the root when near it; staircase and cobweb diagrams show the path.
- Newton-Raphson method
- Follows the tangent to the -axis at each step and usually converges quickly. It fails when (a stationary point) or when the starting value is far from the root.
- Vectors: magnitude and direction
- A vector has size and direction; its magnitude is found by Pythagoras in two or three dimensions. A unit vector in the direction of is divided by its magnitude.
- Position vectors and the vector between two points
- The position vector of is . The vector from to is the difference of the position vectors; its magnitude is the distance .
- Parallel vectors and collinearity
- Two vectors are parallel when one is a scalar multiple of the other. Points are collinear when the vectors between them are parallel and share a point.
- Vector geometry
- Finding midpoints, points that divide a segment in a given ratio, and proving geometric facts (a quadrilateral is a parallelogram, a point lies on a line) by writing each vector in terms of a few base vectors.
Frequently asked questions
Are there free numerical methods and vectors practice questions for A-Level Maths?
Not as a ready-made sample yet. The key terms on this page cover what A-Level Maths expects for numerical methods and vectors. To practise it, open the generator with the A-Level Maths style, tick "Pure · Numerical methods and vectors" and the questions are written from the A-Level outline for that topic; or upload your own notes on it.
How do I make an A-Level Maths practice paper on numerical methods and vectors from my notes?
Open the create page with the A-Level Maths style preselected, tick "Pure · Numerical methods and vectors" under the units to cover (or upload your notes and slides on it), choose the question mix and time limit, and generate. You get a typeset PDF in the A-Level format with a separate answer key, in about a minute. It is free to try, no card needed.
What does A-Level Maths expect you to know about numerical methods and vectors?
This pure topic covers locating roots by change of sign, fixed-point iteration and its diagrams, the Newton-Raphson method and when it fails, and vectors in two and three dimensions: magnitude, direction, position vectors and vector geometry. The terms to have cold: Change of sign method, Fixed-point iteration, Newton-Raphson method, Vectors: magnitude and direction, Position vectors and the vector between two points. Each is defined below with its formula typeset where one applies.
What is the A-Level Maths exam format?
The A-Level Maths guide explains the papers, their timing and mark allocation, with a sample question and mark scheme and the common mistakes, and links to the generator with the A-Level Maths style preselected.
Other A-Level Maths topics
- Proof, algebra and functions
- Coordinate geometry
- Sequences and series
- Trigonometry
- Exponentials and logarithms
- Differentiation
- Integration
- Sampling and data presentation
- Probability and distributions
- Hypothesis testing
- Kinematics
- Forces, Newton's laws and moments
All A-Level Maths topics · A-Level Maths exam guide · All free practice exams
Make an A-Level Maths paper on numerical methods and vectors from your notes
Open "Pick your exam" with the A-Level Maths style preselected and tick "Pure · Numerical methods and vectors", or upload your notes on it. You get a typeset paper in the A-Level format with a separate answer key.
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